
Brushstroke combat
Every swing is a stroke of paint. Chain the scythe, dash through the strike, finish with a full turn that splashes ink across the room.
Once and Evermore
The myth fits. The ending doesn't. Carry a living myth down through the Margins, cut the House's script, and choose something else.
In a neon city powered by the endings of living myths, the Vessels chosen to carry them are meant to die beautifully, live on broadcast.
HALO was fitted with the Reaper. On her ending night she was supposed to cut down her own sister on stage. She cut the broadcast spire instead, and the whole city went dark. Then the House of Ever After took her sister anyway.
Now she goes down into the Margins, where unfinished stories wait, to take her back.



Fast, readable, painted combat in the spirit of the best action roguelites. Every run is a new telling: new rooms, new gifts, new ways to break the script.

Every swing is a stroke of paint. Chain the scythe, dash through the strike, finish with a full turn that splashes ink across the room.

Draw the clock sigil, reap the room. Every power pushes you closer to your myth's ending.

Six story spirits wait in the Margins. They offer boons, mend your wounds, and every one of them wants something back.

HALO never walks the Margins alone. BASTION fights at her side, and if one of them falls, the other can stand over her and bring her back.
The Vessels who refused their endings. Every time one of them changes their story, new magic is born.

Meant to reap her own sister on broadcast. Cut the spire instead. Fast, precise, merciless with a scythe.
He built the House's machinery of sacrifice. He knows exactly where to hit it. “I built their dawn. I can take it apart.”
His perfect reflection is the man the House wanted, and it is still trying to take his place. A rapier, a mirror, and a counter for everything.
A wall that walks. Opens doors where there were none, charges through the script, and holds the line.

Fifty years beneath the House's stage. He knows every exit they ordered the architects to forget.

He can make the House forget you. Remembering yourself is your part of the bargain.

He remembers every name and calls that kindness. “You may hate me. You will not be hurried.”
"I know how this ends. I'm choosing something else."Once and Evermore
SABLE keeps the drowned Atelier, where Vessels are fitted and refitted between runs. Every fall brings you back to her, a little stronger, with a little more of the story told.
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